; UNUSED -- excluded from includes in base.ltx but now have to comment it because using the wildcard import
; ;------------------------------------------------------------------------------------------------
; [wpn_apb]:identity_immunities,weapon_probability,default_weapon_params,wpn_apb_sounds
        ; GroupControlSection         = spawn_group
        ; $npc                        = on
        ; $prefetch                   = 8
        ; $spawn                      = "weapons\apb"
        ; scheduled                   = off
        ; cform                       = skeleton
        
        ; class                       = WP_LR300
        ; slot                        = 1
        ; animation_slot              = 1
        ; ef_weapon_type              = 6
        ; hand_dependence             = 1
        ; single_handed               = 1
        
        ; default_to_ruck             = false
        ; sprint_allowed              = true
        
        ; inv_grid_height             = 1
        ; inv_grid_width              = 3
        ; inv_grid_x                  = 73
        ; inv_grid_y                  = 81
        ; inv_name                    = st_wpn_apb
        ; inv_name_short              = st_wpn_apb
        ; description                 = st_wpn_apb_descr
        
        ; kind                        = w_pistol
        ; inv_weight                  = 1.22
        ; cost                        = 9180
        ; repair_type                 = pistol
        ; weapon_class                = assault_rifle
        
        ; hud                         = wpn_apb_hud
        ; visual                      = dynamics\weapons\wpn_apb\wpn_apb.ogf
        ; position                    = -0.021, -0.085, 0.0
        ; orientation                 = 0, 0, 0
        ; fire_point                  = 0.0, 0.133, 0.161
        ; fire_point2                 = 0.0, 0.133, 0.161
        ; ph_mass                     = 1
        
        ; flame_particles             = weapons\generic_weapon03
        ; smoke_particles             = weapons\generic_shoot_00
        
        ; light_color                 = 0.6, 0.5, 0.3
        ; light_range                 = 3.0
        ; light_time                  = 0.2
        ; light_var_color             = 0.05
        ; light_var_range             = 0.5
        
        ; upgrades                    = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
        ; installed_upgrades          =
        ; upgrade_scheme              = upgrade_scheme_pm
        ; upgr_icon_x                 = 750
        ; upgr_icon_y                 = 1850
        ; upgr_icon_width             = 150
        ; upgr_icon_height            = 100
        
        ; fire_modes                  = 1, -1
        ; ammo_class                  = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
        ; ammo_elapsed                = 20
        ; ammo_mag_size               = 20
        ; startup_ammo                = 90
        
        ; scope_status                = 0
        ; scope_zoom_factor           = 0
        
        ; silencer_name               = wpn_sil_aps
        ; silencer_status             = 1
        ; silencer_x                  = 72
        ; silencer_y                  = -17
        ; silencer_light_color        = 0.6, 0.5, 0.3
        ; silencer_light_range        = 0.01
        ; silencer_light_time         = 0.2
        ; silencer_light_var_color    = 0.05
        ; silencer_light_var_range    = 0.5
        ; silencer_smoke_particles    = weapons\generic_shoot_00
        
        ; grenade_class               = ammo_m209, ammo_m209_bad, ammo_m209_verybad
        ; grenade_launcher_status     = 0
        
        ; hit_impulse                 = 20
        ; hit_power                   = 0.45, 0.45, 0.45, 0.45
        ; hit_type                    = fire_wound
        ; fire_distance               = 300
        ; bullet_speed                = 290
        ; rpm                         = 600
        ; rpm_empty_click             = 120
        
        ; use_aim_bullet              = false
        ; time_to_aim                 = 1.0
        ; zoom_dof                    = -1000, 1.0, 1000
        ; zoom_enabled                = true
        ; zoom_rotate_time            = 0.25
        ; reload_dof                  = 0.0, 0.5, 5, 1.7
        ; control_inertion_factor     = 1.05f
        ; crosshair_inertion          = 4.3
        ; fire_dispersion_base        = 0.65
        ; fire_dispersion_condition_factor = 0.001
        
        ; misfire_probability         = 0.005
        ; misfire_start_condition     = 0.88
        ; misfire_start_prob          = 0.003
        ; misfire_end_condition       = 0.12
        ; misfire_end_prob            = 0.02
        
        ; condition_queue_shot_dec    = 0.0018
        ; condition_shot_dec          = 0.0013
        
        ; cam_return                  = 0
        ; cam_relax_speed             = 8
        ; cam_dispersion              = 0.75
        ; cam_dispersion_frac         = 1.0
        ; cam_dispersion_inc          = 0.75
        ; cam_max_angle               = 50.0
        ; cam_max_angle_horz          = 50.0
        ; cam_step_angle_horz         = 1.0
        ; zoom_cam_relax_speed        = 12
        ; zoom_cam_dispersion         = 0.59
        ; zoom_cam_dispersion_frac    = 1.0
        ; zoom_cam_dispersion_inc     = 0.34
        ; zoom_cam_max_angle          = 50.0
        ; zoom_cam_max_angle_horz     = 50.0
        ; zoom_cam_step_angle_horz    = 1.32
        
        ; PDM_disp_accel_factor       = 1.355
        ; PDM_disp_base               = 0.75
        ; PDM_disp_crouch             = 1.0
        ; PDM_disp_crouch_no_acc      = 1.0
        ; PDM_disp_vel_factor         = 1.35
        
        ; cam_relax_speed_ai          = 360
        ; zoom_cam_relax_speed_ai     = 360
        ; holder_fov_modifier         = 1.0
        ; holder_range_modifier       = 1.0
        ; min_radius                  = 0
        ; max_radius                  = 500
        ; hit_probability_gd_novice   = 1.00
        ; hit_probability_gd_stalker  = 1.00
        ; hit_probability_gd_veteran  = 1.00
        ; hit_probability_gd_master   = 1.00
        
        ; kill_msg_x                  = 161
        ; kill_msg_y                  = 153
        ; kill_msg_width              = 37
        ; kill_msg_height             = 24
 

; [wpn_apb_hud]:hud_base
        ; item_visual                 = anomaly_weapons\wpn_apb\wpn_apb_hud.ogf
        ; attach_place_idx            = 0
        ; zoom_hide_crosshair         = true
        
        ; item_position               = 0.000746, -0.000321, 0.003479
        ; item_orientation            = 1.239378, 0.000046, -2.052052
        
        ; hands_position              = -0.021000, -0.160000, 0.002500
        ; hands_position_16x9         = 0.033000, -0.189500, 0.039000
        ; hands_orientation           = -0.500000, 1.000000, 1.149999
        ; hands_orientation_16x9      = 2.349998, 2.749999, 2.849998
        
        ; aim_hud_offset_pos          = -0.106800, 0.047100, 0.003000
        ; aim_hud_offset_pos_16x9     = -0.167000, 0.078500, 0.000000
        ; aim_hud_offset_rot          = 0.003000, 0.005900, -0.039300
        ; aim_hud_offset_rot_16x9     = 0.034000, 0.057000, -0.005000
        
        ; gl_hud_offset_pos           = 0, 0, 0
        ; gl_hud_offset_rot           = 0, 0, 0
        
        ; lean_hud_offset_pos         = 0, 0, 0
        ; lean_hud_offset_rot         = 0, 0, 0
        
        ; anm_hide                    = lancew_apb_holster
        ; anm_idle                    = lancew_apb_idle
        ; anm_idle_aim                = lancew_apb_idle_aim
        ; anm_idle_aim_moving         = glock_idle_moving, idle, 0.75
        ; anm_idle_aim_moving_crouch  = glock_idle_moving, idle, 0.7
        ; anm_idle_moving             = glock_idle_moving
        ; anm_idle_moving_crouch      = glock_idle_crouch
        ; anm_idle_sprint             = cz75a_idle_sprint
        ; anm_reload                  = cz75a_reload, reload
        ; anm_shots                   = lancew_apb_shoot, shoot
        ; anm_show                    = glock_draw
        
        ; shell_bone                  = wpn_body
        ; shell_point                 = -0.015, 0.048, 0.071
        
        ; fire_bone                   = wpn_body
        ; fire_point                  = 0.0, 0.035083, 0.173004
 
